About me
I'm a 3d environment artist who likes to visualize what projects are going to look like so I can create the best results possible. I enjoy collaborating in teams and take directions well. I like learning new art styles and am interested in overcoming new challenges.
Strengths
Software Skills
Work Experience
July 2014 - December 2015
Game Wizards Production Team AICLA-LA “Victim”
3d Environmental Artist for first person shooter game
January 2016 - March 2016
Game Wizards Production Team AICLA-LA “Hacker”
3d Environmental Artist for first person puzzle game
April 2016 – May 2016
Game Wizards Production Team AICLA-LA “Asphalt Assault”
3d Environmental Artist for racing game
Education
The Art Institute of Los Angeles.
Bachelor of Science in Game Art and Design.
Honors graduate of June 2014.
I'm a 3d environment artist who likes to visualize what projects are going to look like so I can create the best results possible. I enjoy collaborating in teams and take directions well. I like learning new art styles and am interested in overcoming new challenges.
Strengths
- Works well in group projects.
- Can take well directions.
- Able to grow into changes.
- passionate about my work
- Hard worker and fast learner.
- Self Motivated.
- DIY mentality.
- Open minded.
- Can take criticism.
Software Skills
- Autodesk - 3Ds Max 2015, Maya 2015
- Adobe CS6 - Photoshop, Illustrator, After Effects, Flash (Action script 3.0)
- Unity - (Script in C#)
- xNormal
- ZBrush
- UDK Editor
- Fruity Loops Studio
- Word/PowerPoint
- Painting
- Traditional Drawing
Work Experience
July 2014 - December 2015
Game Wizards Production Team AICLA-LA “Victim”
3d Environmental Artist for first person shooter game
- Worked closely with Lead 3d Artist and a team of 10 artists.
- Built 3d modular pieces for game environments.
- Used 3ds Max to build and unwrap low resolution models.
- Imported low resolution models to ZBrush for texturing and to have a higher resolution.
- Used Adobe Photoshop to edit textures.
- Baked normal maps with xNormal.
- Imported low resolution models with high resolution textures to UDK editor and built UPK packages.
January 2016 - March 2016
Game Wizards Production Team AICLA-LA “Hacker”
3d Environmental Artist for first person puzzle game
- Collaborated with Lead 3d Artist and a team of 5 artists.
- Built 3d modular pieces for game environments.
- Used 3ds Max to build and unwrap low resolution models.
- Imported low resolution models to ZBrush for texturing and to have a higher resolution.
- Used Adobe Photoshop to edit textures.
- Baked normal maps with xNormal.
- Used UDK to build particles for game play.
- Imported low resolution models with high resolution textures to UDK editor and built UPK packages.
April 2016 – May 2016
Game Wizards Production Team AICLA-LA “Asphalt Assault”
3d Environmental Artist for racing game
- Worked closely with Lead 3d Artist and a team of 10 artists.
- Built 3d modular pieces for game environments.
- Used 3ds Max to build and unwrap low resolution models.
- Imported low resolution models to ZBrush for texturing and to have high resolution.
- Used Adobe Photoshop to edit textures.
- Baked normal maps with xNormal.
- Provided ideas for game play.
- Imported low resolution models with high resolution textures to UDK editor and built UPK packages.
Education
The Art Institute of Los Angeles.
Bachelor of Science in Game Art and Design.
Honors graduate of June 2014.